The two gauges are marked out of 100 but work slightly differently: the Water gauge never exceeds 100 under any circumstances, but the Food gauge will "overflow" above 100 if a consumed item's Food value would take it beyond 100, and it is not already 100 or higher. To consume Food & Water items, the player can left-click on the item in the PDA, which will immediately consume the item and provide the player with its respective stat changes. Cured fish has the same Food values as cooked fish, but dehydrates the player by 2% H₂O. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or malnutrition. They are only available in Survival and Hardcore mode. Food & Water are categories of consumable items crafted from materials and caught creatures using the Fabricator.
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